How Frostpunk’s Visual Identity Changed by The Last Autumn, The Edge and The Rifts

How The Last Autumn, On the Edge, and The Rifts Changed the Visual Identity of Frostpunk
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By Daniel Webster, dweb.News

S.Each expansion is full of new mechanics, new buildings, and new dilemmas.Save up to 60% off Frostpunk: Console Edition on the Xbox Store for a limited time.
Frostpunk, an 11 bit studios survival sim, will be getting three expansions on the Xbox Store today, July 21. We had two goals when we started thinking about additional content. We wanted to expand the lore. Since we placed a lot of emphasis upon the narrative aspect of the game, we also wanted to introduce new gameplay mechanics. This made it possible to distinguish all expansions from the base game, as well as from each other.
The Rifts adds an Endless mode map and bridges to the game. This is a new type construction that can be used to gather resources from islands. The story of On the Edge follows the events following the Great Storm, starting at the end of the base game. Players are left on their own to create and maintain an outpost outside of the city. There is no Generator and although the chance to get resources from a newly discovered military warehouse may seem worth the risk, you are completely at the mercy of New London. What if you refuse to comply with their demands?

The Last Autumn is the most complicated expansion. It felt like flipping the game, since we had to alter the core visual elements of the base game. We were able to replace white snow with green leaves, which was more difficult than simply changing the weather.
Our team creates games that use art to reinforce the design message. Frostpunk’s art design has been used as a way to convey the dark, unforgiving, and palpable despair that is echoed throughout the events. All art forms, from color paletters to stylized parts of UI to particles and architectural forms, were used for this purpose. Frostpunk’s palette is dominated by blues in the royal and steel colors. All colors are cold and bleached. Each morning in the game’s daily cycles serves as a beacon of hope. We made those a little more positive and different. Then, minus 60 degrees enters and everything returns to normal. Dark UI splashes on the Book of Laws and at the story events screens, which can look like coal, which is the main resource in this game, were highlighting the gloomy tones. Details such as dirt on buildings, frozen edges of screens, and sharp shards floating around in the air were very helpful in maintaining the mood.

Frostpunk was a combination of all these elements. It was a huge leap to create The Last Autumn, a prequel story where players can oversee the construction of The Generator from the main game. Frostpunk’s core visual identity is snowy, which is right next to steampunk-ish. We were about to drop that ingredient when players saw the screenshots of the game. We are about to drop that ingredient for a part of The Last Autumn, as winter is looming and delicate snowdrops are beginning to hit.
As I said, the main game was not designed with “green” Frostpunk in mind. However, tweaking the palette was a simple task. The most important thing was that the entire environment, including all 2D illustrations and buildings, had to be adjusted to “autumn” versions. Reimagined, you might say. The game’s weather changes are actually dependent on complex smoke and mirror tricks. Although the weather conditions can change during storms we still move inside the winter. Although it might not seem like a huge task, snow removal was a complex process. It’s like making it appear again. We know the outcome and must address that.

Frostpunk was created by many custom systems, and as such it is not as flexible as we would wish. Rooftops are one example. Red rooftops are well separated from the rest of the picture and green terrain. However, in the base game we didn’t have any rooftops in buildings models because they were all covered in snow. We didn’t really need snowdrifts so we didn’t have any other terrain types. New types of buildings, such as the dock for ships, which are ashore and serve as the main source to resources in The Last Autumn, needed to be consistent with the visual style and visual structure of The Last Autumn. It doesn’t mean you have to limit creativity by sticking to a visual identity already established. It can be even more stimulating to know your game boundaries. This was the case during The Last Autumn development. We consider it a major achievement for the 11bit studios art division.
S. The Season Pass includes the Last Autumn, On the Edge and The Rifts.

Frostpunk: Console Edition

11 bit studios



Get it now


Frostpunk is a game that presents a complex strategic challenge to players and a rich narrative with an alternative take on 19th-century industrial revolution. It tells the story of how the planet mysteriously freezes, ending civilization as we know it, and forcing humanity to adapt to harsh conditions. You will be the leader of the last civilized society on Earth. You’ll build the city that your survivors live in, explore frozen wastelands, and most importantly, lead and manage society to make it a more accepting place. You’ll find that the choices you make in this world are not as simple as you think.

Frostpunk Season Pass

11 bit studios


Get it now

The Official Frostpunk Season Pass is now available! It gives you access to all additional content that has been released since the original game’s premiere, including three expansions (The Last Autumn and On The Edge) that expand the story and fill in many gaps in the game’s universe.


The Last Autumn

The Last Autumn marks a turning point for the Frostpunk universe. This prequel expansion reveals the events at Site 113 and its struggle for the generator to be built before the freezing veil covers the Earth. It also introduces a new environment, new Books of Laws, and unique technologies. It also presents a variety of buildings that allow you to shape society and cities in unusual ways. Your strategy will need to adapt to unusual situations when leading a team of engineers working on one the most technologically advanced inventions in the world – the Generator. Site 113’s leader, you should hope for the best but be ready for the worst. For Queen and Country

* Experience a prequel story that takes place before the freezing catastrophe
* Learn a completely new Book of Laws that will allow you to shape your society in previously unimagined ways
* Construct new buildings
* Discover uncommon steam-powered technologies
* Use more advanced strategies to survive
* Explore a new, beautiful environment that isn’t yet covered by snow

On the Edge

On The Edge expansion tells the story of New Londoners who were sent on a special assignment following the Great Storm. It opens a new chapter in Frostpunk’s universe and also puts you up against new challenges. What is the future for your team? What does this mean for you as their leader? Frostpunk’s final chapter, On The Edge, is your chance to shape the future of humanity.

* A brand new story scenario is created after the Great Storm
* A variety of challenges to overcome on a desolate, new map
* Unique mechanics to use on the Frostland View

The Rifts

Endless Mode maps offer a new challenge where the land itself could threaten your survival. You can bridge the rifts to gain access to new areas by using a new gameplay mechanic. Expand the city to save your citizens from the inevitable doom!

* unique new Endless Mode map
* New construction
* New gameplay mechanics

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This article was authored by Daniel Webster using Artificial Intelligence. To learn more visit
The original article can be found at Read More

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