Metroid Dread evolves upon its predecessor, Metroid Fusion, by taking that game’s SA-X and multiplying it by seven. Dread’s seven EMMI follow Samus when they see her. They possess many of the same abilities as the SA-X and are similar to Adam (a Federation-designed AI), or Samus. Because their names refer to Samus’ abilities it is likely that the Federation built them as a way of replacing or killing Samus after her subordinate actions in Fusion. These robots were reprogrammed to hunt Samus. They are unique in that they can all kill Samus in one strike.
If you’re struggling with overcoming the seven EMMI that Samus encounters in Dread, we’ve got a few tips and tricks for handling each one. All EMMI, with the exception of one, move around the map the same way. However, each hunts Samus in a different manner depending on their unique abilities. Each EMMI will be encountered several times before you are able to defeat them. The key to destroying them all is to locate an area’s map area, which will reveal their Central Unit. Samus can temporarily unlock the Omega Cannon by destroying a Central Unit. This is her only weapon that is powerful enough to defeat an EMMI. Samus can then use the unique skill of an EMMI to regain her abilities using Federation’s copies.
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Of general note: All EMMI can be countered, though it’s tough to do so. Samus can stop the EMMI from pining her to the ground. If she fails, the EMMI will stab her into her to extract her DNA. Countering an EMMI stuns the machine for a few seconds. This gives you plenty of time to escape or slide underneath them if they block the exit. Each counter opportunity is marked by a brief flash so you will need to be extremely quick. As you learn to recognize the tempo patterns and predict when to counter based upon their movements, it should become a natural process. And as Adam tells you, once you unlock the Phantom Cloak (you’ll need to beat Corpius, one of the game’s 10 bosses, to do so), you can more easily hide from each EMMI–a much simpler process than countering them.
The first EMMI you face is almost completely broken and very much not a threat. You can simply run from it, and then follow the instructions for charging and using your Omega Cannon to take it out.
Samus does not unlock any abilities for defeating EMMI-01P, implying it could be too damaged or Samus already possesses whatever ability “P” stands for. It could also be interpreted as “Powerless”, meaning that it is the only EMMI without a copy of Samus’ Power Suit abilities. Therefore, there is no data for Samus to absorb.
The second EMMI actually puts up a fight. This sucker can climb on walls and the ceiling like a spider, so fleeing from it is a bit trickier than EMMI-01P. Because this EMMI can easily chase you upwards, running from it in long horizontal rooms with lots of small crawl spaces is the easiest way to get away with enough time to hide.
Once you find the Omega Cannon, you’ll have to melt away the faceplate protecting EMMI-02SM’s weak point. It is much easier to do this if you can find a room with a long corridor. If you don’t melt the faceplate completely in one attempt, it will reset and cool down. This EMMI can be defeated by Samus, which will allow him to unlock Spider Magnet’s ability to cling on to walls and ceilings.
EMMI-03MB (Lime Green)
The third EMMI has the ability to shrink its overall size and fit into narrow spaces, allowing it to chase you through narrow crevices that Samus can slide through. This EMMI is quite slow when it’s not crawling through crawl spaces. If you run or jump in open areas, it will be difficult to catch up with Samus.
Like EMMI-02SM, this EMMI has a faceplate you have to melt off before you can finish it with the Omega Cannon. Unlike EMMI-02SM, EMMI-03MB doesn’t struggle when crawling so don’t think you can slow it down by trying to hit it as it’s slinking out of a vent. Defeat EMMI-03MB to take its ability to fit into small spaces, unlocking Morph Ball.
EMMI-04SB is the opposite of EMMI-03MB, excelling in places where there are no crawl spaces. This EMMI can speed up in large open spaces. This EMMI is very fast and can be escaped by sliding into crawl spaces or jumping from platform to platform in vertical areas.
Same deal as the past few EMMIs: You have to melt this robot’s faceplate before finishing it off with the Omega Cannon. It’s not as easy as it sounds, considering the speed this EMMI has in long hallways. However, if you are strategic you can unlock Speed Booster, which allows you to take advantage of its speed in open spaces.
EMMI-05IM (Ice Blue)
The fifth EMMI has the just wonderful ability to freeze you in place, embodying the most annoying and terrifying quality of Metroid Fusion’s SA-X. With its attack, EMMI-05IM can stop you in your tracks mid-escape, giving it the opportunity to easily chase you down and kill you. This is the EMMI which will get you to use Phantom Cloak regularly. EMMI-05IM’s biggest weakness is that it needs to see you in order to chase after and shoot you.
EMMI-05IM’s icy attack can also be annoying to deal with when you’re trying to melt off its faceplate to kill it with the Omega Cannon, so you’ll need to be ready to shoot at it before it can get a lock on you. Defeating EMMI-05IM unlocks Ice Missiles, which grant Samus the ability to freeze enemies.
In comparison to EMMI-05IM, EMMI-06WB isn’t all that bad. Granted, it’s got a powerful ability–EMMI-06WB can fire a beam through walls that stuns Samus. The beam doesn’t stun for as long as EMMI-05IM’s Ice Missile attack though, and it moves relatively slowly, making it easy to dodge. This EMMI is not a threat if you keep enough distance from it. You’re also equipped with Space Jump, so it doesn’t matter how relentless or fast an EMMI may be, it won’t follow Samus in the air.
Though EMMI-06WB is easy to escape, it’s rather difficult to defeat. It patrols a small area that doesn’t allow for much space so you can get in your shots. But succeed in doing so, and Samus will take EMMI-06WB’s ability to shoot enemies and objects through walls, unlocking Wave Beam.
The seventh and final EMMI can plant explosives strong enough to destroy huge parts of the environment. Thankfully, in the midst of your confrontation, Samus unlocks a powerful new skill, one that will help you take down EMMI-07PB without the need to use the Omega Cannon. Defeat EMMI-07PB and Samus will absorb its ability to plant explosives, unlocking Power Bomb.
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